WINGS OF FURY ============= BY MMAADD MMAAXX A Time of Fury It is 1944 and world is a war. Europe is ablaze with a conflict that engulfs her like the flames of hell, leaving a path of destruction wherever it burns. The Far East, too, is being consumed by a furious struggle for domi- nance. In the Pacific theater, the Allies face an enemy possessed of great skill and a relentless determination. As the tide begins to turn in favor of the Allies, the enemy struggles ever more desperately to maintain the footholds it had gained earlier in the war. However, both on the sea and in the air, the U.S. Navy proves to be more than a match for its opponents. One reason for this is the incredible striking power of the Navy's Air Force. It is instrumental in defeating the enemy in battle after battle. Within the Navy's air command, one plane seems to be leading the fight for an Allied victory: the mighty F6F Hellcat! The Hellcat is incredibly powerful and durable, a real work horse capable of bearing bombs, rockets and torpedoes. Able to outmaneuver the enemy's best fighter planes, the Hellcat has established one of the best kill-to-loss ratios in the war. Now you have the opportunity to fly your very own Hellcat. You'll be PAGE 1 assigned to provide air support for the USS Wasp. This aircraft carrier has been heavily damaged and must make its way safely back to port. On this perilous journey, you must defend the carrier against torpedo bombers, rout the enemy from their island strongholds, sink enemy vessels the lie en route to home port and protect yourself by shooting down enemy planes. Strapping yourself into the cockpit, you face a tremendous responsibility. The fate of the carrier and every man onboard has been placed in your experienced hands. As the signal officer gives you the go, you give your Cat full throttle and take off into the unknown skies before you. Just minutes off the deck, you sight the first sign of trouble: a pair of enemy fighters bearing down on you from above... PAGE 2 WHAT YOU'LL NEED Amiga * Commodore Amiga 500, 1000 or 2000 with minumum of 512K memory and equipped with a joystick. Commodore 64/128 * Commodore 64 or 128 with a minimum of 64K memory and a joystick. A color monitor is recommended. LOADING WINGS OF FURY Amiga If you have an Amiga 1000, turn on your computer and insert your Kickstart disk. When the "Insert Workbench" screen appears, insert the WINGS OF FURY disk. If you have an Amiga 500 or 2000 turn on your computer and then insert the Wings of Fury disk. Once the program finishes loading, a self- running demo of the game will appear. When you are ready to play, press the joystick button. Hard Disk Installation: if your Amiga has a hard disk drive and you would like to install the program on it, boot your computer and at the Workbench PAGE 3 screen, insert your Wings of Fury disk. Click on the disk icon to open the window. Then drag the drawer labeled "wings_of_fury" over to your hard disk icon. To boot the game from the Workbench, double click on the Wings of Fury drawer. Next, double click on the game icon to launch the game. Note: On 512K machines, on the higher game levels, some sound effects may be ommitted due to memory constraints. Commodore 64/128 Insert the Wings of Fury disk into your disk drive. Make sure your joystick is connected, and then turn on your computer and disk drive. Type LOAD "*",8,1 and press RETURN. Once the program finishes loading, a self-running demo of the game will appear. When you are ready to play, press the joystick button. PAGE 4 SELECTING A RANK Once you have left the demo, your first pre-flight task will be to select a Naval rank. There are seven ranks under which you can fly, each one provid- ing a more challenging set of missions than the last. Use your joystick to cycle through the various ranks. When you desired rank is highlighted, press the joystick button to make your selection. After you've selected your rank, a message will appear on screen listing your objectives for that mission. SELECTING WEAPONS Before taking off, you must decide what decide what type of weapons your Hellcat will be armed with for this flight. Cycle through the list of weapons using your joystick, then press the joystick button to make your selection. PAGE 5 TAKING OFF To take off from the carrier, push the joystick all the way to the left to give your Hellcat full throttle in that direction. As the plane nears the end of the flight deck, push the stick up and to the left to provide elevation. FLYING Maneuvering the Hellcat while in flight is achieved using the following joystick position: LEFT CLIMB RIGHT CLIMB \ STALL / \ | / \ | / \ | / FULL THROTTLE LEFT-- 3/4 THROTTLE --FULL THROTTLE RIGHT / | \ / | \ / | \ / STALL DIVE \ LEFT DIVE RIGHT DIVE TURNING Turning is accomplished by reversing the horizontal direction of the stick. Your Hellcat will lose altitude while turning, so it's important to give it extra lift at the same time. PAGE 6 To land on the carrier, you must approach it flying into the wind (from the right). Use the 3-D view to line up the flashing white artificial horizon indicator with the deck of the carrier. Just as you clear the edge of the carrier's deck, stall the plane to allow it to drop so that its "arrestor hook" can catch one of the arresting cable on the deck. Landing an airplane on the deck of a carrier requires a great deal of skill and nerves of steel. It may take you a few practice runs before you feel comfort- able, but this practice will pay off later when the heat is on and you have to land under fire. Once you have landed safely, taxi your plane to the elevator. Then, push the joystick button to activate the elevator and lower your plane for repairs, refueling and a new load of weapons. If you taxi too far and miss the elevator, simply turn your plane around and position it over the elevator again. HELLCAT WEAPONS MACHINE GUNS Your Hellcat is equipped with three .50 caliber machine guns on each wing. Use your machine guns for shooting down enemy planes and strafing island. Fire your machine guns by holding the joystick button down continuously. PAGE 7 OTHER WEAPONS You can choose between three types of other weapons to take with you. To replenish or change weapons you must return to the carrier. Fire your other weapons by pressing the joystick button with short clicks. BOMBS Equipped with thirty 100 lb. bombs, your Hellcat can do heavy damage to barracks and machine gun dug-outs on enemy islands. ROCKETS Designed for use on more substantial targets such as large antiaircraft guns, 15 of these 5-inch rockets can be carried by your Hellcat. TORPEDOES Once an enemy ship's guns have been disabled, you'll be able to make a torpedo run on the ship in an attempt to sink it. After selecting Torpedo from the Weapons menu, your Hellcat will be armed with one torpedo. Note: You must approach the enemy ship flying low over the water when you release the torpedo. It is important to have the ship will in your sight before releasing the torpedo so as not to allow the torpedo to run out of energy before hitting its target. CONTROL PANEL Your Hellcat's control panel with its various instruments and gauges is displayed at the bottom of your screen. PAGE 8 WEAPON COUNTER Indicates what type of weapon you are carrying and how many you have left. HELLCAT COUNTER Indicates how many Hellcats you have left. You will earn an extra plane each time you are promoted in rank. OIL PRESSURE GAUGE Indicates the condition of your engine. When your Hellcat is damaged by gunfire, the engine will begin to smoke. The more damage your plane sustains, the more smoke it will emit and the lower the oil pressure will drop. When the oil pressure begins to get critically low, a red light will blink on the gauge. If the oil pressure drops too low, the engine will seize and you will crash. Each time you return to your carrier and descend into the hold, your plane will be repaired, restoring oil pressure to full. 3-D VIEW Provides a three dimensional view of the world from your cockpit. This view is especially helpful when attempting to gauge the distance between your Hellcat and an oncoming ship, plane or other target. In the center of the view is a flashing white cursor which serves as an artifi- cial horizon indicator. The indicator is useful for sighting targets and landing on your carrier. PAGE 9 FUEL GAUGE Indicates how much fuel your Hellcat has left. When the fuel level begins to get critically low, a red light will blank on the gauge. If the plane runs out of fuel in flight, you will crash. Each time you return to your carrier and descend into the hold, your plane will be refueled, restoring the fuel level to full. SCORE COUNTER Records all points scored by you during the game. ENEMY PLANE COUNTER Tallies a "kill" icon for every enemy plane you shoot down. In addition to these icon, there is also a digital counter below the score counter. PAGE 10 You start the game with three Hellcat. You will receive one additional Hellcat every time you earn a promotion in rank. MISSION OBJECTIVES You will be briefed on each mission's objectives before you begin it. Bonuses will be awarded as each objective is accomplished. An additional bonus will be awarded upon successful completion of an entire mission. ISLAND Targets on islands include barracks, soldiers, machine gun dug-outs and large antiaircraft guns. For an island to be neutralized, all barracks, soldiers and guns must be destroyed. SHIPS Enemy ships must be sunk to be neutralized. During some missions, you will also encounter the following: FIGHTER PLANES It is not necessary to shoot down all fighter planes in an area in order to complete a mission. PAGE 11 TORPEDO PLANES To defend your carrier, it is necessary to either shoot down torpedo planes or destroy their torpedos once dropping (with bullets, bombs or rockets). When a torpedo plane is sighted, an arrow will appear in the 3-D VIEW indicating its position relative to you. HIGH SCORES Once you have finished the game, you will have the opportuntiy to save your score to disk if your score is among the top ten. You will be prompted to enter your name. Your rank will be recorded automatically. SAVE GAME* You can save a game in progress whenever your Hellcat is on the carrier. When you are ready to save the game, press Control-G. Enter a name for the game you wish saved and press return. You will then be returned automati- cally to the game you were just playing. To load a saved game, select "Return from R & R" on the rank selection screen or press Control-L from within the game. On the Load Game menu screen use the joystick to highlight the game you wish to play and press return. *This Save Game feature is only included on the Amiga version. you cannot save games on the Commodore 64/128 version. PAGE 12 PRESS RESULT ----- ------ ESC (AMIGA) PAUSES THE GAME. PRESS AGAIN TO CONTINUE. CONTROL-R RESTARTS THE GAME AND RETURNS YOU TO THE RANK SELECTION MENU. CONTROL-D DISPLAYS THE LIST OF HIGH SCORES. CONTROL-C CLEARS THE LIST OF HIGH SCORES. THIS OPTION CAN ONLY BE USED AFTER PRESSING CONTROL-D. CONTROL-F FLIPS THE VERTICAL CONTROL ON YOUR JOYSTICK. AMIGA ONLY ---------- CONTROL-G SAVES GAME. CONTROL-L LOADS SAVED GAMES. PAGES 13